![]() The quests in Act III of Diablo are similar to those in Act I, in that most are not mandatory, and so do not require to be completed in order to progress in the game although players playing the game as a solo character will need to complete the third quest – Khalim’s Will – and the fifth quest, The Blackened Temple. Your character should be around 20th level when they commence Act III of the game. This third act also culminates in a showdown with the first of the Prime Evils: Mephisto. In this act, the player has to navigate their way through six more quests, in their search for the Durance of Hate. You can try to block his way, but he will banish and leave some light orbs around the area that will turn into a few enemies that attack you.The jungle city of Kurast sets the scene for Act III of Diablo 2. You cannot talk to him, and he doesn't seem to attack you or notice your presence. The Dark Wanderer is a character that can be seen walking while leaving Kurast Docks. ![]() Some NPCs are vital to the main Story, whilst others provide background chatter, lore, or Optional Quests.ĭrognan and Jerhyn have concluded that the Dark Wanderer who passed through here recently was Diablo, himself! ![]() NPCs are non-playable characters that interact with the hero during the story. Dark Wanderer can be found at Kurast Docks and it's a mysterious character that can be seen for a short while and disappears. Dark Wanderer is an Act III NPC in Diablo 2.
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